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The 4 Winds Wants Gaming To Become Truly Global

Markets like MENA, LATAM, Russia and Turkey have long been marginalized, and the company wants to change that.

A. Khaled
15 min readMar 25, 2021
Pictured above is CEO Steven Huot. Used with the permission and courtesy of the 4 Winds Entertainment.

Being a fan of video games, it’s not always a given that you’ll be catered to depending on your locale or cultural background. Everything is filtered through the global northwest’s economic hegemony that it’s almost-impossible to conceive of it otherwise — the 4 Winds Entertainment is a company that aims to change that, and unlike failed past attempts at doing it, it claims to have the focus and drive to see through a sea change in how the gaming industry perceives and operates on traditionally-neglected markets.

Video games have long been a far more universal medium of entertainment than most give it credit for, and yet oft-excluded from conversations of representation in it are those who don’t live in the global northwest. Steven Huot thinks this is a relic of long-standing business doctrines that still hold dominion over the gaming industry. “[It’s] worth remembering is that Video Games had a truly worldwide appeal since Pong and the Commodore 64, yet few publishers today… 50 years later… serve even the world’s largest markets, MENA being a prime example. At the same time, the likes of Coca Cola have long solved the challenges of delivering a physical…

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A. Khaled
A. Khaled

Written by A. Khaled

Internet culture scribe with an interest in the digital economy, content creators, media and politics.

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