The Story of Remedy Entertainment

Genre-trotters by excellence.

A. Khaled
16 min readJan 13, 2019
Remedy’s lobby, before moving.

Remedy Entertainment is one of the very few entities in video game history who can claim to have had as much of an impact on the action genre scene, and cinematic storytelling, as id Software had on first-person arena shooters. When programmers were wrestling with limited resources, up hours and hours in front of computer screens trying to eek out as much performance as possible from antiquated hardware — they were the Bill Gates and Paul Allens of the video game world long before there was a one to speak of. The industry was in its infancy and these people were carving out the very foundation of computer graphics for their own purposes — prior to off-the-shelf engines being so ubiquitous and widespread as they are now, these guys had to handcraft numerous aspects of their earlier efforts. It wasn’t just about making a demo whose only challenge of running on new hardware is reckoning with improved instruction sets, architectural discrepancies, iterating on technology they couldn’t originally afford the resources to improve upon, or even justify operation cost for the current team with their current means to do much of anything without financial backing — it was about pioneering a new artform on the rise, an industry in a state of boom, and capitalizing on the growing interest from media companies in video games as a medium to tell…

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A. Khaled

Internet culture scribe with an interest in the digital economy, content creators, media and politics.